In his works of the past fifteen years, John Gerrard (b. 1974, Dublin) has pioneered the use of post-cinematic, virtual space through complex algorithms that generate imagery in ‘real time’. Deceptively similar to film or video, his works are simulations: virtual, graphical worlds that exist outside of physical time. Read more.
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Recent debates over the art of Chuck Close, Balthus, and others remind us of the intertwined nature of ethics and aesthetics
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